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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">attach_drawing_object_to_window</span><span data-if="c" style="display:none;">T_attach_drawing_object_to_window</span><span data-if="cpp" style="display:none;">AttachDrawingObjectToWindow</span><span data-if="dotnet" style="display:none;">AttachDrawingObjectToWindow</span><span data-if="python" style="display:none;">attach_drawing_object_to_window</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">attach_drawing_object_to_window</span><span data-if="c" style="display:none;">T_attach_drawing_object_to_window</span><span data-if="cpp" style="display:none;">AttachDrawingObjectToWindow</span><span data-if="dotnet" style="display:none;">AttachDrawingObjectToWindow</span><span data-if="python" style="display:none;">attach_drawing_object_to_window</span></code> — Attach an existing drawing object to a HALCON window.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>attach_drawing_object_to_window</b>( :  : <a href="#WindowHandle"><i>WindowHandle</i></a>, <a href="#DrawHandle"><i>DrawHandle</i></a> : )</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>T_attach_drawing_object_to_window</b>(const Htuple <a href="#WindowHandle"><i>WindowHandle</i></a>, const Htuple <a href="#DrawHandle"><i>DrawHandle</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>AttachDrawingObjectToWindow</b>(const HTuple&amp; <a href="#WindowHandle"><i>WindowHandle</i></a>, const HTuple&amp; <a href="#DrawHandle"><i>DrawHandle</i></a>)</code></p>
<p>
<code>void <a href="HWindow.html">HWindow</a>::<b>AttachDrawingObjectToWindow</b>(const HDrawingObject&amp; <a href="#DrawHandle"><i>DrawHandle</i></a>) const</code></p>
</div>
<div data-if="com" style="display:none;"></div>
<div data-if="dotnet" style="display:none;">
<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>AttachDrawingObjectToWindow</b>(<a href="HTuple.html">HTuple</a> <a href="#WindowHandle"><i>windowHandle</i></a>, <a href="HTuple.html">HTuple</a> <a href="#DrawHandle"><i>drawHandle</i></a>)</code></p>
<p>
<code>void <a href="HWindow.html">HWindow</a>.<b>AttachDrawingObjectToWindow</b>(<a href="HDrawingObject.html">HDrawingObject</a> <a href="#DrawHandle"><i>drawHandle</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>attach_drawing_object_to_window</b>(<a href="#WindowHandle"><i>window_handle</i></a>: HHandle, <a href="#DrawHandle"><i>draw_handle</i></a>: HHandle) -&gt; None</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">attach_drawing_object_to_window</span><span data-if="c" style="display:none">attach_drawing_object_to_window</span><span data-if="cpp" style="display:none">AttachDrawingObjectToWindow</span><span data-if="com" style="display:none">AttachDrawingObjectToWindow</span><span data-if="dotnet" style="display:none">AttachDrawingObjectToWindow</span><span data-if="python" style="display:none">attach_drawing_object_to_window</span></code> attaches the drawing object <a href="#DrawHandle"><i><code><span data-if="hdevelop" style="display:inline">DrawHandle</span><span data-if="c" style="display:none">DrawHandle</span><span data-if="cpp" style="display:none">DrawHandle</span><span data-if="com" style="display:none">DrawHandle</span><span data-if="dotnet" style="display:none">drawHandle</span><span data-if="python" style="display:none">draw_handle</span></code></i></a>
to the HALCON window specified in <a href="#WindowHandle"><i><code><span data-if="hdevelop" style="display:inline">WindowHandle</span><span data-if="c" style="display:none">WindowHandle</span><span data-if="cpp" style="display:none">WindowHandle</span><span data-if="com" style="display:none">WindowHandle</span><span data-if="dotnet" style="display:none">windowHandle</span><span data-if="python" style="display:none">window_handle</span></code></i></a>.
When attached to a window the drawing object is displayed in the specified
window. The drawing object can be modified interactively in the HALCON window.
The window is automatically updated when the objects properties are modified
using 该算子 <a href="set_drawing_object_params.html"><code><span data-if="hdevelop" style="display:inline">set_drawing_object_params</span><span data-if="c" style="display:none">set_drawing_object_params</span><span data-if="cpp" style="display:none">SetDrawingObjectParams</span><span data-if="com" style="display:none">SetDrawingObjectParams</span><span data-if="dotnet" style="display:none">SetDrawingObjectParams</span><span data-if="python" style="display:none">set_drawing_object_params</span></code></a>.
</p>
<p>When two or more drawing objects overlap, a double-click on the currently
selected drawing object will shift the focus to the next drawing object.
</p>
<p>Furthermore it is possible to react to modifications of the drawing object
caused by user interaction when using any of the language interface.
Please see the documentation of <a href="set_drawing_object_callback.html"><code><span data-if="hdevelop" style="display:inline">set_drawing_object_callback</span><span data-if="c" style="display:none">set_drawing_object_callback</span><span data-if="cpp" style="display:none">SetDrawingObjectCallback</span><span data-if="com" style="display:none">SetDrawingObjectCallback</span><span data-if="dotnet" style="display:none">SetDrawingObjectCallback</span><span data-if="python" style="display:none">set_drawing_object_callback</span></code></a> for
more details.
</p>
<p>The drawing object can be removed from the current window with 该算子
<a href="detach_drawing_object_from_window.html"><code><span data-if="hdevelop" style="display:inline">detach_drawing_object_from_window</span><span data-if="c" style="display:none">detach_drawing_object_from_window</span><span data-if="cpp" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="com" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="dotnet" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="python" style="display:none">detach_drawing_object_from_window</span></code></a>.
</p>
<p>As soon as a drawing object is attached to the window, each HALCON object
which is displayed by any of the graphical operators, namely
<a href="disp_obj.html"><code><span data-if="hdevelop" style="display:inline">disp_obj</span><span data-if="c" style="display:none">disp_obj</span><span data-if="cpp" style="display:none">DispObj</span><span data-if="com" style="display:none">DispObj</span><span data-if="dotnet" style="display:none">DispObj</span><span data-if="python" style="display:none">disp_obj</span></code></a>, <a href="disp_region.html"><code><span data-if="hdevelop" style="display:inline">disp_region</span><span data-if="c" style="display:none">disp_region</span><span data-if="cpp" style="display:none">DispRegion</span><span data-if="com" style="display:none">DispRegion</span><span data-if="dotnet" style="display:none">DispRegion</span><span data-if="python" style="display:none">disp_region</span></code></a>, <a href="disp_image.html"><code><span data-if="hdevelop" style="display:inline">disp_image</span><span data-if="c" style="display:none">disp_image</span><span data-if="cpp" style="display:none">DispImage</span><span data-if="com" style="display:none">DispImage</span><span data-if="dotnet" style="display:none">DispImage</span><span data-if="python" style="display:none">disp_image</span></code></a> and
<a href="disp_xld.html"><code><span data-if="hdevelop" style="display:inline">disp_xld</span><span data-if="c" style="display:none">disp_xld</span><span data-if="cpp" style="display:none">DispXld</span><span data-if="com" style="display:none">DispXld</span><span data-if="dotnet" style="display:none">DispXld</span><span data-if="python" style="display:none">disp_xld</span></code></a>, is stored internally in a graphical stack associated with
the <a href="#WindowHandle"><i><code><span data-if="hdevelop" style="display:inline">WindowHandle</span><span data-if="c" style="display:none">WindowHandle</span><span data-if="cpp" style="display:none">WindowHandle</span><span data-if="com" style="display:none">WindowHandle</span><span data-if="dotnet" style="display:none">windowHandle</span><span data-if="python" style="display:none">window_handle</span></code></i></a>, so that they can be displayed together with the
attached drawing object. These remain in the stack until the user calls
<a href="clear_window.html"><code><span data-if="hdevelop" style="display:inline">clear_window</span><span data-if="c" style="display:none">clear_window</span><span data-if="cpp" style="display:none">ClearWindow</span><span data-if="com" style="display:none">ClearWindow</span><span data-if="dotnet" style="display:none">ClearWindow</span><span data-if="python" style="display:none">clear_window</span></code></a> or the window is closed.
</p>
<p>The size of this graphical stack can be queried and modified
with <a href="get_system.html"><code><span data-if="hdevelop" style="display:inline">get_system</span><span data-if="c" style="display:none">get_system</span><span data-if="cpp" style="display:none">GetSystem</span><span data-if="com" style="display:none">GetSystem</span><span data-if="dotnet" style="display:none">GetSystem</span><span data-if="python" style="display:none">get_system</span></code></a> and <a href="set_system.html"><code><span data-if="hdevelop" style="display:inline">set_system</span><span data-if="c" style="display:none">set_system</span><span data-if="cpp" style="display:none">SetSystem</span><span data-if="com" style="display:none">SetSystem</span><span data-if="dotnet" style="display:none">SetSystem</span><span data-if="python" style="display:none">set_system</span></code></a>, respectively. See the
corresponding documentation reference for further details.
</p>
<h2 id="sec_attention">注意</h2>
<p>Note that using any synchronous operator which actively probe the event
queue, e.g., <a href="get_mbutton.html"><code><span data-if="hdevelop" style="display:inline">get_mbutton</span><span data-if="c" style="display:none">get_mbutton</span><span data-if="cpp" style="display:none">GetMbutton</span><span data-if="com" style="display:none">GetMbutton</span><span data-if="dotnet" style="display:none">GetMbutton</span><span data-if="python" style="display:none">get_mbutton</span></code></a> or <a href="read_char.html"><code><span data-if="hdevelop" style="display:inline">read_char</span><span data-if="c" style="display:none">read_char</span><span data-if="cpp" style="display:none">ReadChar</span><span data-if="com" style="display:none">ReadChar</span><span data-if="dotnet" style="display:none">ReadChar</span><span data-if="python" style="display:none">read_char</span></code></a>, will conflict with the
interaction with the drawing objects. In case you need to read the state of the
cursor, please refer to the documentation of your framework of choice for an
appropriate, non-invasive alternative.
</p>
<p>Furthermore, the event based functionality should not be used together with
the former blocking operators <a href="draw_rectangle1.html"><code><span data-if="hdevelop" style="display:inline">draw_rectangle1</span><span data-if="c" style="display:none">draw_rectangle1</span><span data-if="cpp" style="display:none">DrawRectangle1</span><span data-if="com" style="display:none">DrawRectangle1</span><span data-if="dotnet" style="display:none">DrawRectangle1</span><span data-if="python" style="display:none">draw_rectangle1</span></code></a>,
<a href="draw_rectangle2.html"><code><span data-if="hdevelop" style="display:inline">draw_rectangle2</span><span data-if="c" style="display:none">draw_rectangle2</span><span data-if="cpp" style="display:none">DrawRectangle2</span><span data-if="com" style="display:none">DrawRectangle2</span><span data-if="dotnet" style="display:none">DrawRectangle2</span><span data-if="python" style="display:none">draw_rectangle2</span></code></a>, <a href="draw_region.html"><code><span data-if="hdevelop" style="display:inline">draw_region</span><span data-if="c" style="display:none">draw_region</span><span data-if="cpp" style="display:none">DrawRegion</span><span data-if="com" style="display:none">DrawRegion</span><span data-if="dotnet" style="display:none">DrawRegion</span><span data-if="python" style="display:none">draw_region</span></code></a>, <a href="draw_xld.html"><code><span data-if="hdevelop" style="display:inline">draw_xld</span><span data-if="c" style="display:none">draw_xld</span><span data-if="cpp" style="display:none">DrawXld</span><span data-if="com" style="display:none">DrawXld</span><span data-if="dotnet" style="display:none">DrawXld</span><span data-if="python" style="display:none">draw_xld</span></code></a> or
<a href="draw_circle.html"><code><span data-if="hdevelop" style="display:inline">draw_circle</span><span data-if="c" style="display:none">draw_circle</span><span data-if="cpp" style="display:none">DrawCircle</span><span data-if="com" style="display:none">DrawCircle</span><span data-if="dotnet" style="display:none">DrawCircle</span><span data-if="python" style="display:none">draw_circle</span></code></a>. They conflict with the event based functionality, since
they actively fetch all events sent to the HALCON window.
</p>
<p>When working under UNIX/Linux it is necessary to turn on the support for
multithreading in the Xlib. This is achieved by calling the function
XInitThreads() before any other function of the Xlib library. This means
that you need to call it before any other function or method of your
graphical development environment of choice.  See the documentation of the
function XInitThreads() in the corresponding manual page for further details.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  <li>未经并行化处理。</li>
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="WindowHandle" class="parname"><b><code><span data-if="hdevelop" style="display:inline">WindowHandle</span><span data-if="c" style="display:none">WindowHandle</span><span data-if="cpp" style="display:none">WindowHandle</span><span data-if="com" style="display:none">WindowHandle</span><span data-if="dotnet" style="display:none">windowHandle</span><span data-if="python" style="display:none">window_handle</span></code></b> (input_control)  </span><span>window <code>→</code> <span data-if="dotnet" style="display:none"><a href="HWindow.html">HWindow</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">HHandle</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Window handle.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="DrawHandle" class="parname"><b><code><span data-if="hdevelop" style="display:inline">DrawHandle</span><span data-if="c" style="display:none">DrawHandle</span><span data-if="cpp" style="display:none">DrawHandle</span><span data-if="com" style="display:none">DrawHandle</span><span data-if="dotnet" style="display:none">drawHandle</span><span data-if="python" style="display:none">draw_handle</span></code></b> (input_control)  </span><span>drawing_object <code>→</code> <span data-if="dotnet" style="display:none"><a href="HDrawingObject.html">HDrawingObject</a>, </span><span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">HHandle</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (handle)</span><span data-if="dotnet" style="display:none"> (<i>IntPtr</i>)</span><span data-if="cpp" style="display:none"> (<i>HHandle</i>)</span><span data-if="c" style="display:none"> (<i>handle</i>)</span></span>
</div>
<p class="pardesc">Handle of the drawing object.</p>
</div>
<div data-if="hdevelop" style="display:inline">
</div>
<div data-if="c" style="display:none">
</div>
<div data-if="cpp" style="display:none">
</div>
<div data-if="com" style="display:none">
</div>
<div data-if="dotnet" style="display:none">
</div>
<h2 id="sec_result">结果</h2>
<p><code><span data-if="hdevelop" style="display:inline">attach_drawing_object_to_window</span><span data-if="c" style="display:none">attach_drawing_object_to_window</span><span data-if="cpp" style="display:none">AttachDrawingObjectToWindow</span><span data-if="com" style="display:none">AttachDrawingObjectToWindow</span><span data-if="dotnet" style="display:none">AttachDrawingObjectToWindow</span><span data-if="python" style="display:none">attach_drawing_object_to_window</span></code> returns <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
    , if the <a href="#DrawHandle"><i><code><span data-if="hdevelop" style="display:inline">DrawHandle</span><span data-if="c" style="display:none">DrawHandle</span><span data-if="cpp" style="display:none">DrawHandle</span><span data-if="com" style="display:none">DrawHandle</span><span data-if="dotnet" style="display:none">drawHandle</span><span data-if="python" style="display:none">draw_handle</span></code></i></a>
and <a href="#WindowHandle"><i><code><span data-if="hdevelop" style="display:inline">WindowHandle</span><span data-if="c" style="display:none">WindowHandle</span><span data-if="cpp" style="display:none">WindowHandle</span><span data-if="com" style="display:none">WindowHandle</span><span data-if="dotnet" style="display:none">windowHandle</span><span data-if="python" style="display:none">window_handle</span></code></i></a> are valid.  Otherwise an exception is raised.</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="create_drawing_object_rectangle1.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_rectangle1</span><span data-if="c" style="display:none">create_drawing_object_rectangle1</span><span data-if="cpp" style="display:none">CreateDrawingObjectRectangle1</span><span data-if="com" style="display:none">CreateDrawingObjectRectangle1</span><span data-if="dotnet" style="display:none">CreateDrawingObjectRectangle1</span><span data-if="python" style="display:none">create_drawing_object_rectangle1</span></a></code>, 
<code><a href="create_drawing_object_xld.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_xld</span><span data-if="c" style="display:none">create_drawing_object_xld</span><span data-if="cpp" style="display:none">CreateDrawingObjectXld</span><span data-if="com" style="display:none">CreateDrawingObjectXld</span><span data-if="dotnet" style="display:none">CreateDrawingObjectXld</span><span data-if="python" style="display:none">create_drawing_object_xld</span></a></code>, 
<code><a href="create_drawing_object_circle_sector.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_circle_sector</span><span data-if="c" style="display:none">create_drawing_object_circle_sector</span><span data-if="cpp" style="display:none">CreateDrawingObjectCircleSector</span><span data-if="com" style="display:none">CreateDrawingObjectCircleSector</span><span data-if="dotnet" style="display:none">CreateDrawingObjectCircleSector</span><span data-if="python" style="display:none">create_drawing_object_circle_sector</span></a></code>, 
<code><a href="create_drawing_object_ellipse_sector.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_ellipse_sector</span><span data-if="c" style="display:none">create_drawing_object_ellipse_sector</span><span data-if="cpp" style="display:none">CreateDrawingObjectEllipseSector</span><span data-if="com" style="display:none">CreateDrawingObjectEllipseSector</span><span data-if="dotnet" style="display:none">CreateDrawingObjectEllipseSector</span><span data-if="python" style="display:none">create_drawing_object_ellipse_sector</span></a></code>, 
<code><a href="create_drawing_object_ellipse.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_ellipse</span><span data-if="c" style="display:none">create_drawing_object_ellipse</span><span data-if="cpp" style="display:none">CreateDrawingObjectEllipse</span><span data-if="com" style="display:none">CreateDrawingObjectEllipse</span><span data-if="dotnet" style="display:none">CreateDrawingObjectEllipse</span><span data-if="python" style="display:none">create_drawing_object_ellipse</span></a></code>, 
<code><a href="create_drawing_object_line.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_line</span><span data-if="c" style="display:none">create_drawing_object_line</span><span data-if="cpp" style="display:none">CreateDrawingObjectLine</span><span data-if="com" style="display:none">CreateDrawingObjectLine</span><span data-if="dotnet" style="display:none">CreateDrawingObjectLine</span><span data-if="python" style="display:none">create_drawing_object_line</span></a></code>, 
<code><a href="create_drawing_object_rectangle2.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_rectangle2</span><span data-if="c" style="display:none">create_drawing_object_rectangle2</span><span data-if="cpp" style="display:none">CreateDrawingObjectRectangle2</span><span data-if="com" style="display:none">CreateDrawingObjectRectangle2</span><span data-if="dotnet" style="display:none">CreateDrawingObjectRectangle2</span><span data-if="python" style="display:none">create_drawing_object_rectangle2</span></a></code>, 
<code><a href="create_drawing_object_circle.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_circle</span><span data-if="c" style="display:none">create_drawing_object_circle</span><span data-if="cpp" style="display:none">CreateDrawingObjectCircle</span><span data-if="com" style="display:none">CreateDrawingObjectCircle</span><span data-if="dotnet" style="display:none">CreateDrawingObjectCircle</span><span data-if="python" style="display:none">create_drawing_object_circle</span></a></code>, 
<code><a href="create_drawing_object_text.html"><span data-if="hdevelop" style="display:inline">create_drawing_object_text</span><span data-if="c" style="display:none">create_drawing_object_text</span><span data-if="cpp" style="display:none">CreateDrawingObjectText</span><span data-if="com" style="display:none">CreateDrawingObjectText</span><span data-if="dotnet" style="display:none">CreateDrawingObjectText</span><span data-if="python" style="display:none">create_drawing_object_text</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="detach_drawing_object_from_window.html"><span data-if="hdevelop" style="display:inline">detach_drawing_object_from_window</span><span data-if="c" style="display:none">detach_drawing_object_from_window</span><span data-if="cpp" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="com" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="dotnet" style="display:none">DetachDrawingObjectFromWindow</span><span data-if="python" style="display:none">detach_drawing_object_from_window</span></a></code>, 
<code><a href="get_drawing_object_params.html"><span data-if="hdevelop" style="display:inline">get_drawing_object_params</span><span data-if="c" style="display:none">get_drawing_object_params</span><span data-if="cpp" style="display:none">GetDrawingObjectParams</span><span data-if="com" style="display:none">GetDrawingObjectParams</span><span data-if="dotnet" style="display:none">GetDrawingObjectParams</span><span data-if="python" style="display:none">get_drawing_object_params</span></a></code>, 
<code><a href="get_drawing_object_iconic.html"><span data-if="hdevelop" style="display:inline">get_drawing_object_iconic</span><span data-if="c" style="display:none">get_drawing_object_iconic</span><span data-if="cpp" style="display:none">GetDrawingObjectIconic</span><span data-if="com" style="display:none">GetDrawingObjectIconic</span><span data-if="dotnet" style="display:none">GetDrawingObjectIconic</span><span data-if="python" style="display:none">get_drawing_object_iconic</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="set_drawing_object_callback.html"><span data-if="hdevelop" style="display:inline">set_drawing_object_callback</span><span data-if="c" style="display:none">set_drawing_object_callback</span><span data-if="cpp" style="display:none">SetDrawingObjectCallback</span><span data-if="com" style="display:none">SetDrawingObjectCallback</span><span data-if="dotnet" style="display:none">SetDrawingObjectCallback</span><span data-if="python" style="display:none">set_drawing_object_callback</span></a></code>, 
<code><a href="get_drawing_object_iconic.html"><span data-if="hdevelop" style="display:inline">get_drawing_object_iconic</span><span data-if="c" style="display:none">get_drawing_object_iconic</span><span data-if="cpp" style="display:none">GetDrawingObjectIconic</span><span data-if="com" style="display:none">GetDrawingObjectIconic</span><span data-if="dotnet" style="display:none">GetDrawingObjectIconic</span><span data-if="python" style="display:none">get_drawing_object_iconic</span></a></code>, 
<code><a href="get_drawing_object_params.html"><span data-if="hdevelop" style="display:inline">get_drawing_object_params</span><span data-if="c" style="display:none">get_drawing_object_params</span><span data-if="cpp" style="display:none">GetDrawingObjectParams</span><span data-if="com" style="display:none">GetDrawingObjectParams</span><span data-if="dotnet" style="display:none">GetDrawingObjectParams</span><span data-if="python" style="display:none">get_drawing_object_params</span></a></code>
</p>
<h2 id="sec_module">模块</h2>
<p>
Foundation</p>
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